Thursday, September 15, 2011

Assignment 1 - Part deux

#1 - ICT provides a rich and flexible learner-centred environment in which students can experiment and take risks when developing new understanding.

There's a huge range of options for using ICT in Humanities. Many of my lessons with my Year 8 SOSE class involve a trip to the computer rooms or the library as I'm very much in favour of student-driven inquiry learning. I have just started teaching them about natural disasters and in our first lesson they were split into pairs to research a natural disaster. The only directions I gave them was that they had to find at least 10 interesting facts about their natural disaster and they ran with it. We were in one of the computer rooms and they were using the Internet to do their research, visiting websites like Wikipedia and a host of disaster-specific pages. After a gentle prompt, students were rushing to YouTube to incorporate a clip into the presentations they'd have to do about their natural disaster and were enthralled by the sights and sounds of the natural disaster footage.

They were using MS Word to collate and organise their information, and some were also asking if they could create a PowerPoint presentation. These are features of the VELS Level 5 Standards for ICT, in particular "ICT for creating" and "ICT for communicating" as students were independently selecting which websites to go to, and conducting searches on search engines to find the information they required to complete the task. The activity was entirely learner-centred and the students required very little, if any, direction from me, except to monitor the noise level as they excitedly showed off and discussed their findings with each other, and to confirm the order of the presentations as every pair wanted to go first!

I'm personally excited about the upcoming activities in this particular class as we'll be using an online game that was introduced to me by one of the students. It's called Stop Disaster, and in it, students are able to select a scenario where a natural disaster is about to hit. Each natural disaster is linked to a specific geographical location (eg. bush fire in Central Australia or tsunami in South East Asia) and students have about a certain amount of time (depending on the difficulty level) to prepare the town for the impending disaster by reinforcing existing structures, building a hospital and a school and putting in place defences to help minimise the damage. The site and the game are brilliant and give students the chance to explore and experiment (and certainly take risks) with the possible outcomes, proving that learning can definitely be fun!

Back at the grindstone

Well time sure does fly...

The block finished up about 2 weeks ago and it's crazy to think how quickly it went by. Thanks to a bit of PD with one of the friendly teachers at school, I was able to incorporate SmartBoards into some of my lessons, in both English and Humanities. We used the computers quite a bit in both subjects also with various projects and tasks requiring ICT, from Wordle, to PowerPoint, to the regular, old Internet to do a bit of Googling.

One of my Year 8s in Humanities showed me a great source on the Internet. We've just started a unit on natural disasters and she showed me this game called Stop Disasters. I asked her to forward me the link and that night I had a great time trying out the different disaster scenarios. For anyone teaching Geography, this website is an excellent resource, and the game is excellent for getting the students to think about what needs to be done to help protect a town/village/city from an imminent natural disaster. Definitely check it out!